"Welcome to the Party, Pal!"
Okay, THAT was a busy summer…
Man, for me, that was a lot of stuff going on! Comic-Con,
a big Forte trip to Seattle, and my folks moving back into the
area (AAAIIEEE!). And I managed to squeeze a personal vacation
in there, too. I’ve planned this for so long, a whole week
(Labor Day week) where I could just stay home, see no one, and
chill out and get to some projects! And maybe even catch up on
some TV! As I figured, the week went by much more quickly that
I’d thought. I had this totally unrealistic list of things
I wanted to get to, and it seemed like I barely got to any of
it. The things I was working on seemed to take forever, and a
lot of that stuff was just moving TOWARD finishing the goal, not
actually getting them done. So not the level of satisfaction I’d
hoped for, and that week, coupled with my other time off, really
put me behind at work (I’m back to working into the evenings
again, something I’d finally been starting to get a handle
on), but all in all, it was a good experience that I wouldn’t
mind repeating annually. I keep reminding myself that, though
the scoreboard doesn’t necessarily show it, I did get quite
a bit of stuff accomplished.
And during that time I also tried to start re-reading
the Hero System 5th edition from start to finish. I think I managed
about 150 pages, enough to teach me how little I remember about
the rules (and all the stuff I didn’t realize had changed).
I haven’t done any regular gaming in years. But I really
wanted to get up to speed, mainly because Adam (who played Lightsedge
in the Forte game) announced, during the Seattle trip, that he’d
like to run a game for me, Randy (Anvil) and Jim (Tomarssuk).
I wanted to try something different than my usual brick or martial
artist (I like hitting stuff…), so I’ve had some ideas,
but I’ve realized WHY I really played such simple-to-build
characters. I have very little experience with all these other
powers. So I’m learning…slowly. We’ll see if
I can figure out how to properly put together either a magic user
or an ice guy, both of which are concepts I’m working. If
this game does get going, I’ll be sure to fill you in on
the details.
But for now, time is short, and the ‘Times
deadline loometh! So let’s get on with the zineage! Note
that the patents are pending on both new words I just created
there…
This Time Around
Let’s first get to what’s new, submission-wise,
and then we’ll talk about the big Forte 20th thing!
And let’s start with new art on the Forte
2000 Gallery, shall we? As you can see, not as much as you
usually see from me, which should tell you what my money situation
is like after this summer! First, let’s start off with the
shot that you already saw as the ‘Times cover this time
around—the Forte 20th Anniversary shot by Sean Harrington!
Sean’s a big Forte fan and cut me a ridiculously sweet deal
for a seven-character color shot. It’s good to have regular
artists, and a good idea to treat them right! They reward you
from time to time. I wanted to get a gift for everyone who showed
up at the Seattle weekend, but my money wasn’t going to
let me get individual art gifts. So I thought it’d be cool
to get a group shot of all the characters of the people who attended.
Once I know who those people were, and what characters they’d
be playing in the game, I got the info over to Sean, along with
references. And as K.C. wouldn’t be playing in the game,
but running it, I didn’t want to leave him out, so I made
sure to add in his Forte GMPC, Eclipse. Nice work, Sean! And I
cracked up at how he handled the Tomarssuk request (not an easy
thing to tell an artist…“So you know this super-hero
group shot you’re doing for me? Well, one of the characters
is…um…well, a polar bear”). And you might recognize
the Jackal part of the shot, as it was on the gallery last time.
That’s because Sean threw in an individual shot of Jack
(lifting him from that group shot) and sent that to me, just for
the heck of it. So, yeah, I’ve had this group shot since
last CTO, but held onto it to be a surprise for both the game
and for this CTO’s Forte anniversary cover. I took the big
art file to Kinko’s and got some nice full-sized color printouts
to hand out at the game. Is it just me, or do you think Vanguard
has turned to steroids to keep on his game?
Next come three new color shots from the amazing
(and slow…) Garrett Blair. As you might recall, this guy
took about six months to get me my Nightsable, Dyna Girl and Moondancer
shots last time I used him. I was so happy with his work, I just
had to give him another shot. Back in November (yes, that’s
’06), I ordered a Tinker from him. And I waited. And waited.
Every couple of months, I’d email an update request. He
responded to one of them, saying the work was still ongoing. Then,
no more responses, for months. I’ve already told you my
opinions on that. If it’s someone I’ve never used
before, I’ll be patient, but not as forgiving. If I’ve
had work from the guy before, I’ll cut him some more slack.
Things got busy and I didn’t get to follow up with him at
all over the summer, and was thinking of dropping another reminder
when, lo and behold, an email showed up with not only the Tinker
shot, but with additional FREE Passport and Serenade shots, too,
which he threw in just for my patience and with his apologies.
Sweet! See? If you don’t start jumping all over them and
getting all angry, you’re not only more likely to get good
work out of them when they finally finish, but sometimes their
guilt will drive them to give you free stuff. One color shot from
him, if I remember right, runs about $70.00 (something I’d
only pay for a guy with this skill). So in essence, I got $140
worth of art for free. He just went through the Forte 2000 page
and picked out a couple of gals that he felt like trying, and
they turned out to be Passport, Dr. Jackal’s daughter (who
is actually about 17 right now, and that shot does NOT look like
17, so I’m just calling it a “future shot” of
her), and the villainess Serenade, who appeared in issues 2 and
3 of Forte 2000 before dying. I LOVE that Serenade! The character
may now have to return. Maybe as an alt-Earth heroine.
Finally, I saw that Greg Moutafis had an auction
up, and since I’d gotten a Nightsable from him before, courtesy
of a gifted auction from Aaron, I thought I’d return the
favor and get a Dyna Girl. Love this guy’s fun, simple style!
Good guy, too. Oh, and speaking of new art…I also got one
new shot on the Windjammer gallery from an artist named Tony Diaz.
Well, *I* didn’t get it…K.C. got if for me! Thanks,
man! There’s no better surprise (if you’re a gaming
nerd like me) than surprise art!
Nothing else F2K-wise to share this time, because
I was spending my time, instead, on a couple of neat new things!
First off, a new Forte page! Welcome to Forte
Prime. I’ve explained before that I have this big goal
in mind to actually get all the original Forte campaign stuff
(updates and all) online, because until now, it’s all been
owned only by Forte people and shoved into folders and binders.
I’ve also known what a HUGE project that is, and have been
taking small steps, but there’s still a long way to go.
But I figured I’d at least get something started, if nothing
else than to motivate myself. So I’ve made the site a “sneak
preview”. This way I can get started without having to wait
until I’ve finished the whole damn thing to start sharing.
Plus, I wanted to do something special for the 20th anniversary,
too, and this is the least I can do.
So I’ve got the first 50 issues of the Forte
updates now online. And, if all goes well, I plan to keep adding
them, a little at a time, until things are done. The first 50
are the easy part. I’d typed all these up (from K.C.’s
original hand-written ones we all had copies of) and had them
as Word files, so I could just cut and paste the text to build
some HTML pages. The rest of the issues are going to take more
time. Aaron saved me HUGE amount of time, though, by actually
OCR-scanning all the issues. They’re in big Word docs (many
issues to a doc), and, except for a number of the starting ones
that Aaron went ahead and formatted himself (thanks, man!), are
a big jumbled mess. I have to go through and fix all the words
that didn’t scan right (using the original typed versions
as reference) and totally reformat them all. Hey, that’s
what happens with the OCR stuff. I’m not complaining, as
it beats the hell of retyping them all (and, thanks to Aaron,
I don’t have to spend weeks at my scanner, either). I’m
just saying, it’s going to take time. But it’s started!
Got to have that initial push to get things rolling, moving things
from a “someday” goal to an actual work in progress.
Which is what this page is. Oh, and by the way? No, you’re
not expected to write mailing comments on 50 issues of Forte!
Just letting you check them out and browse a little. Have some
fun just imagining the evenings behind those brief updates, and
remember what 80s Champs gaming was like.
I wrote up (big shock) an intro page there, too,
and also did a page on the Forte Index...what it is, and what
it will be. There’s a link at the bottom of each update
that lets you go to the Index, and since the online Forte Index
will be the last thing I’ll be doing after all the updates
are up, I at least wanted to have that link go somewhere. So there’s
sort of a “coming soon” Index page that explains what
will be, and gives a history of the Index and shows an example
of what it looked like.
I went back and forth on what to call this page
and finally decided on “Forte Prime”, as I think that
describes its content pretty well. It’s the original stuff,
the stuff that all these other sites are built on. If you note
the “coming soon” part at the bottom of the home page,
you’ll get an idea of where I plan for it to end up. I’m
seeing a site where you can read all the updates, check out all
the characters sheets, see a big all-encompassing Forte art gallery,
learn about K.C.’s gaming world and its history, see scans
of a lot of the old fun bluebooking notes and such, see a big
Forte photo gallery showing pics I have over the years of the
games, the Con events, etc., and a lot more. Big project, but
built on big love, so I hope to get there one day. Step one is
done.
And I was finishing up the Prime page when I realized
I didn’t want to build yet another “news” page
that updates progress. I wanted something easier to use and more
casual. I’ve been thinking for a while now about starting
a separate Forte blog to both talk about stuff happening on the
pages, but also just have an outlet to talk about Forte stuff
in general. Decided to finally do it. So “The
Forte Files” is live, and is a place I can use to rap
Forte stuff between ‘Times deadlines, too. Me have blogs
many.
Ah, but the thing you’ve REALLY been waiting
for this time around (you KNOW you have!) is an addition to the
Forte Expanded
Universe page…and that is Forte
Forever, the write-up of the big 20th anniversary Forte game
that K.C. ran for us during the reunion weekend! This update was
written by both K.C. and me. See, during the game, I had my laptop
up, and decided I was going to take loads of notes (I felt like
a court reporter) on what happened during the game. Mostly this
was me tracking combat and who did what (you never get to remember
those cool fight moments…I wanted to be sure this time that
were in there!), what happened in general, what was said, etc.
And as I’d planned, once I got home (this was part of my
vacation work) I did a rough draft based on my notes and what
I remembered, which had a LOT of holes in it. Because I didn’t
actually have access to the whole plot, for one thing! K.C. did.
So I left whole sections out for K.C. to write, and emailed my
starting version to him for additions and fixes. And we bounced
those back and forth until we got what looked to be the final
version. I then emailed this file off to the other players to
read, giving them a chance to check for any errors and see if
K.C. and I missed any big character moments of theirs (or got
things totally wrong). You know how these games, go…you
remember those great moments your character had, but sometimes,
with so much other stuff going on, not everyone ELSE does. I wanted
to make sure everyone had their say, and to make sure it was as
close to what really happened as possible. I didn’t get
any revisions back from the others, so I’m assuming they
thought K.C. and I did a good job with it.
K.C. also mailed me a disc with all the villain
reference art he had printed out for us to see at the game, and
the character sheets (in Excel format). So I went ahead and created
quick pages for each villain with both items of reference, and
created links to those pages right off the Forte Forever write-up.
So if you want to see what the villain looked like (or check out
their sheet…assuming you have Excel), just click on that
name in the write-up and find out. In addition to the game update
itself (which I hope you’ll enjoy reading), I also wrote
an introduction to it that’ll help your reading experience.
So jump in and find out what happened when, twenty years later,
K.C. took us all back on the great Forte adventure, and created
an epic worthy of the name “Forte Forever!”
Oh, and while we’re busy celebrating the 20th
anniversary of Forte here in the real world, it’s a pretty
big event in the Forte world as well. Wanna know how big, and
want to catch a peek at how it’s being celebrated? I got
you covered. Drop by Forte.com
and check out the updated Calendar
and Message
Board pages to give you a nice flavor for what’s happening
in Seattle when F20 goes down, and also check out a special
page I made highlighting the events taking place. I hope you’ll
enjoy. Oh, and please note that in these pages, references to
“Forte Forever” are referring to the title of a documentary
about Forte premiering that week, with nothing to do with the
Seattle Weekend game of the same title. Hey, speaking of the Seattle
Weekend…


The Seattle Weekend gang -
K.C., Jeff, Aaron, Adam, Jim, me and Randy
Woo HOO!!
The year was 1987. I still had all my hair. I lived
with my Mom. I liked Night Ranger and Whitesnake. The first Die
Hard film hadn’t even come out yet, for crying out loud.
And starting on November 5th of that year, I began spending (roughly)
one night a week sitting in the dining area of K.C.’s condo
in Roseville, trying out this new character named Dr. Jackal I’d
made for this new K.C. game that followed up the Paragons game
and the not-so-successful MidKnights game that came after it.
Tim was there, playing Phantasm, a pissed-off and sarcastic ass-kicker
that fit Tim’s gaming style to a “T”. Jeff did
something that up until that point I’d never known any gaming
buddy of mine to do—play a GIRL…a female sorceress
from another dimension named Phantashia, one who knew nothing
of Earth culture (a fact that Jeff had endless fun reminding us
of in the game). And speaking of girls…K.C. let one in!
None of us knew what to expect when, after only three runs, K.C.
brought a friend of his named Kaye into our little Seatte-based
hero team. Turns out we really didn’t know what to expect,
because none of us could have imagined that we’d all start
and create something together with her (an until-then non-gamer,
even!) that would last twenty years, and that she’d still
be one of our best friends when all our gaming characters we made
for Forte had teenage kids of their own (and we’re pretty
sure that Kaye named her second real life son after one of her
character’s butlers…). Who knew that name they came
up with for our team—Forte, one they decided on when I was
out of town visiting my Dad in L.A.—would be such a huge
part of all of our lives.
And it wasn’t just the five of us, no sir.
We slowly and carefully let others into our little game that we
were so protective of (I’m surprised we didn’t have
an interview before admittance. Thanks for coming, we’ll
call you. Leave your character sheet with the girl at the front
desk). All in all we had ourselves one GM and fourteen players.
Let’s see if I can map out the history of that real quick,
shall we?
K.C. moved to Sac and put up an ad for Champions
players in the summer of ’86. Tim found it in that game
store, while shopping for chess sets, and called me (Tim and I
had known each other since the 5th grade). We then met K.C. and
joined his first game, where we met Jeff, and where we also met
a guy named Kevin. K.C., Jeff, Tim and I reunited after the first
two games ended, and started Forte. Kaye then joined. Having gotten
out of the Army with a stress fracture in his foot, Kevin returned
to Sac and joined up with Forte. Jeff knew a guy named Randy,
and we decided to try him out. More of a perfect fit than we could
have imagined. Jeff and Randy knew Jim K., and he joined up…another
player who felt like he’d just been destined to be there.
And during this time, K.C. had met a guy named Aaron at a Comic-Con
in San Diego, and Aaron became friends with all of us and joined
our APA (you might have heard of it. “The Clobberin’”…something
or other). Through Aaron and that, we met Aaron’s friend
Ben (and Joel…don’t want to leave him out, even though
he was never an official Forte player). Kaye and Ben also met,
an lo, it came to pass that Kaye and Ben became one flesh and
begat Robert and Cameron. After Tim, Jeff, Kaye and I all moved
away and left the game, other friends of Randy, Jim K. and Jeff
joined…Andrea and Jim M. For a time Kaye returned to the
game, and brought Ben into the fold. Another friend of the Jeff/Randy/Jim
circle would join…Adam. As did Logan, for a time. And, finally,
after years of being a friend of Forte, Aaron moved to Sacramento
and created his own official Forte character (he’d had a
“guest star” character already that he played when
visiting town).

At the last big Forte gathering
in 1995 - Forte 300 in Sacramento. (Back row): Aaron, Andrea,
Randy, Mike, Kaye and Ben. (Front row): Jim K., K.C. and Kevin
After eight years (as I’m sure you know, as
you’ve heard this story a number of times by now), the game
finally shut down when K.C. moved back east. But just look at
any Forte Universe web page and you’ll see that the end
of the campaign was not the end of Forte. We couldn’t let
it end, even though all of us spreading around the country seemed
to logically mean that it should. Not a chance. Forte’s
still going. And before we knew it, we were coming up on twenty
years since it all began.
I knew we couldn’t let such a milestone pass
without doing something special, and I started talking about that
with Aaron a couple of years ago—who had, by the time, moved
to Seattle, the city of Forte’s birth. I think others of
us had actually talked about this over the years, about how it
would be so cool if, on such an anniversary, we would all meet
up in Seattle to play another Forte game. Aaron and I decided
to make it a reality, and plans began. And while we weren’t
able to get ALL the Forte people there for it (that would have
been a logistical miracle), we pulled it off as best we could.
We picked a weekend in the summer, figuring that would be the
easiest time to people to travel, and put out the notice to see
who could swing it. In the end, it wound up being me, Aaron, K.C.,
Jeff, Randy, Jim K. and Adam. Aaron made the plans on his end,
plane tickets were bought, and the Forte 20th Anniversary Seattle
Weekend was on its way!
The closer it got, the more giddy all of us started
to feel. You could just hear it in people’s voices and emails.
This was going to be great, and we all couldn’t wait for
a chance to see each other again, relive the magic again, and
all game together again!!! K.C., naturally, had to run a game
for us, and he’d gotten to work coming up with an appropriately
epic adventure that drew heavily on Forte history. He had the
hard part. The rest of us just had to show up with dice and sheets
and dive back into the Forte world.
K.C. would be coming from Chicago, Jeff from Iowa,
and Randy, Jim, Adam and I from Sacramento. Once us Sac guys decided
on a flight, Adam jumped on it and grabbed all our tickets. Aaron
took care of getting us hotel reservations at the La Quinta close
to his place (hey, he’s got a nice house and all, but it’s
still not QUITE capable of housing six guests…). We paired
up in twos for the room arrangements—Jeff and K.C., me and
Randy, Adam and Jim. Aaron (and his bride, Jeni, oh-so-gracious
for putting up with this kind of full-frontal nerdity) made the
plans. Friday would be a BBQ at their house so we could all relax
and kick back. Saturday morning (and Sunday) would be a tour of
Seattle itself, the city that we’d all spent so much time
gaming in over the years. But most importantly, Saturday night
would be the big game!

Forte hits Sea-Tac Friday
morn'!
Me and the Sac guys decided our best way to get
to the airport was in one vehicle, so on Friday morning I rose
early and drove to Adam and Randy’s house. A few minutes
after my arrival, Jim pulled up and parked his car, and we loaded
up and headed to the airport (after a stop at Adalberto’s
Mexican for some breakfast burritos for the drive. Hey…we’re
Californians, all right?). We got there in plenty of time and
Adam worked up a little surprise for me. He used his frequent-flyer
miles and upgraded me to first class seating. If you know what
a pain in the arse airline travel is for me, you’ll understand
what a great and welcome surprise that was, indeed. We called
Aaron to check in. The plan had been for us to take the airport
shuttle to the hotel once we landed, but we found out about a
little drama from the day before. K.C. had shown up a day early,
and when he tried to get the shuttle, he could not…because
they couldn’t find his reservation. Turns out the genius
reservation person Aaron had first talked to had set our reservations
for 2008. Okay… Almost a panic moment there, but luckily,
they still had rooms available, so we got set up. K.C. and Jeff
(who had flown in late Thursday night) got their room okay, and
it was just decided that, for simplicity, Aaron would pick up
the rental van we’d arranged for there at the airport, and
would just pick us and all our crap up. And so it went, and we
went, and we dropped by the hotel to check in, and a found whole
bunch of other people that were there for a Lincoln Continental
owners convention. Yeah, they have those. So as you can imagine,
the parking lot was quite a sight.
We loaded up into our van (a tan minivan, which
we quickly dubbed The Khaki Bullet, in honor of Forte’s
famous jet copter, the Silver Bullet) and went to grab some lunch
(hungry men!). I suddenly can’t remember the name of the
cool 50’s-style burger joint we went to, but cool it was.
After hanging out and catching up on old times and chowing down,
we decided to forgo our idea of heading downtown to get in Seattle
sight-seeing early (traffic and all) and just head to Aaron’s
place early. We did, and Aaron cooked up some burgers and dogs,
and we got to have many beverages and meet Mrs. Aaron, A.K.A.
Jeni (whom I already knew, of course, having been the best man
at the wedding, and whom K.C.’d gotten to meet at their
California reception). Lots of fun, and a great chance to get
to all hang out again, just like the old days (though with larger
pants sizes and less hair…). We called it a night fairly
early so we could get a fresh start for the next day’s sight-seeing.
Seattle, here we…came!

Forte's in the house! In Aaron's
house, to be exact.
We loaded up early at the hotel and took the Khahi
Bullet down the freeway right into downtown Seattle! I’d
had this moment once before, when I first visited Aaron in Seattle
a couple years back…that moment of coming around the corner
and seeing that familiar skyline, the Space Needle standing tall
amongst it, and all the buildings that our Forte heroes had been
in, flown over…or destroyed (oops). It’s a magical
nerdy moment that’s hard to describe, but it meant more
this time with so many of the Forte pals there with me. We were
home…for the first time. We had decided on starting first
down at the waterfront, so we found ourselves a parking lot beneath
a freeway and headed out on foot. I knew this neighborhood that
we began in, so I got to point out the sites of interest to the
guys…this was Forte 2000 territory. Aaron and I had hit
this last time. We passed up Dyna Girl’s loft (a building
Aaron had picked out before moving to Seattle, as I recall) and
headed down to a good spot to not only take in the breathtaking
sight of the Seattle Sound, its islands, and the mountains for
forests beyond, but also look at the pier where Seahawk lives!
Yes, we found Seahawk’s boat. Very cool. We got in some
photos around the area and some wandering before heading to one
of our destinations, Pike Place Market. This is a Seattle tourist
must-see, of course, and hundreds of tourists, like us, were roaming
in and out of it. Before going in, we passed Starbucks. I know,
that’s not really hard to do, is it? Ah, but this was the
very first Starbucks (the place where the evil was first born).
It was easy to find because so many tourists were in front of
it snapping pics.
We headed into the market and checked out the wares
amongst dealers of edibles, pretty much something for everyone’s
fancy. K.C. got some awesome chocolate-covered cherries that he
passed around, and Jim…bought fish. What’re ya gonna
do, he’s a polar bear. He grabbed some salmon for snacking
at the game later that night. Jim also really wanted to see some
of the famed fish-tossing going on, so we took that in as well.
And I tried to remember some famous fights that took place around
the Market in the Forte game (I believe one of them happened during
the first appearance of Tripwire. I could look that up and verify
it, thanks to the Forte Index, but let’s move on…).
I had to get a shot of the guys in front of the famous Pike Place
Market sign as well. After some more wandering we needed to head
on, as our next destination was a good walk away. Uh…I don’t
think we realized HOW far. Believe me, a hell of hike (not that
I had any issues. I was the one sitting down…). Our goal
was to get in on the tour of Underground Seattle, another landmark
both famous with tourists AND Forte players (we wanted to see
if the Abyssians, a race of plant people, might still be living
down there, and if, like his character Phantashia, Jeff might
be forced to be their queen…). I say “we”, but
I wouldn’t be able to go, due to access issues (uh…it’s
underground?), but that didn’t bother me a bit. A chance
to chill out for an hour or so in downtown Seattle? Yeah, HEAR
me complain.

Hanging out Pike Place Market.
We finally got there and had missed one tour, which
was good, because while waiting for the next one to start we could
grab some lunch. We chose a little BBQ place nearby. We got there
just as it opened, which was funny, because inside, their faces
kind of dropped when they saw us. They were all rushing to get
a catering order done for a big group picnic thing. So there was
a wee bit of a wait that made us nervous at first, with the clock
ticking and all, but they hooked us up in time…and with
some great chow! That being done, the rest of the guys descended
into the depths of Seattle, whilst Aaron and I found a nearby
Irish pub, had a couple of pints, smoked a couple cigars and enjoyed
late morning/early afternoon weather. And talking a little Forte,
of course, plotting out our next great plans to overthrow and
rule K.C. world via the web. AH ha ha! Once the guys got done
(Jeff appeared with no crown, thankfully), we started heading
back toward our car. Which, not only being far away, was all uphill
this time (ugh!). Everyone worked off the lunches quite handily.
Along the way we found the Seattle Mystery Bookstore, K.C.’s
original inspiration for the Unusual Bookstore, which was a part
of Forte history from the beginning right on through. And we also
found the Seattle Post-Intellinger’s building…you
know, the newspaper where the retired Dr. Jackal is the editor?
Forte comes to life!
We decided to save the rest of our tour for the
next day so we could get back and get started on the game early.
After a quick stop at our hotel (and at a Jack in the Box drive-up…the
official food of gaming!), we headed to Aaron’s place. Jeni
and Aaron had set up all manner of gamer chow for us, from chips
to candy to cookies and beverages (and, of course, a big tub of
Red Vines! It ain’t a game without those!). I got my laptop
set up at the table. Aside from just having my character sheet
on it (in Designer format) and the rulebook in PDF, I also had
plans to do my Forte historian job. I was going to go all court-reportery
and take notes during the game. These things can always be such
a blur, especially with a number of players, and a lot of great
moments get lost to history. So I set out to take as many notes
as I could, right down to what each person did in combat. I figured
I could then team up with K.C. and write the game update for the
‘Times, and make it as all-inclusive as possible.
And so it began. Twenty years later (okay, just
shy), K.C. pulled out his villains, set up the battlemat, got
out the figures, and began running the Forte game once more. It
was like we had never left. It felt completely natural. Everyone
fell right into their characters without hesitation or a hint
of dust. You could feel the history. The game started on Randy,
and his character Anvil. Here we were talking about his wife (Erin
O’Day) and his daughter (Bree). Erin had been a regular
NPC in the game before Anvil ever joined Forte, and he met her
under dubious (do we trust her?) circumstances, and was never
quite sure about her. Their relationship took time…and it
grew and flourished, right there in the game, in real time. The
two were an item by the end of the campaign, and we had them marry
in the post-continuity timeline. And Bree, his daughter from his
first marriage, had been an NPC kid in the game. Now, here she
was, a grown woman not too far away from her thirties. These characters
had been with us all that long. As I said…the end of the
campaign never ended the world of Forte. It went on, and still
does.

The Forte Forever game in
progress!
Obviously I won’t go into all the game details
here, as you can read them all (if you haven’t already)
in the Forte Forever write-up. But it ended up being everything
it needed to be. Appropriately true to Forte, and more than epic
enough for such an event. Everyone got to have their character
moments and shine. There was fun. There was drama. There was action.
There were shocks. And it took a long time!!! There were several
distinct combats, involving different people at different times,
but no one minded a bit waiting their turn. And no one cared a
bit about it running late into the night. Please, can you imagine
we’d want it rushed after waiting all this time? It was
glorious, and the old magic was definitely still there. Like the
great milestone games of the Forte campaign—the race across
time in #50, the final showdown with the Dummy in #75, the final
battle with Intercrime in #122, the tragic finale of the D’Arque
Bloodlines epic in #150, the showdown with the Almighty ending
the great Saoshyant invasion in #175, the journey to Hell and
the final sacrifice of Phantashia in #200, and so many more—there
was that feeling again of making Forte history. And we did. Kind
of literally, actually… We all fell into the old routines,
the old (mostly Vanguard) jokes, and knew that we had done what
we’d started planning two years before…taken part
in the biggest anniversary game yet, and made it one of the best
ever.
We dragged ourselves back to our hotel, where, naturally,
Randy and I were awake for a good deal longer talking about the
game and how its events would shape future Forte fiction. VERY
litlle sleep that night. But we managed to somehow rise on Sunday
morning—our final day of the trip—and load up in the
trusty van again for our biggest Seattle landmark trip of the
weekend! We were heading for Seattle Center, and the Space Needle!
The place where so many Forte tales, big and small, had taken
place, and where Dr. Jackal had taken a rather famous fall. We’d
actually considered fitting the Needle stop in the day before,
but a drive-by showed us there was a monster line for it, and
we (wisely, it turned out) chose to start the gaming early instead
and wait on the Needle. Today, we drove up and made use of the
handy valet parking there. We paid for our tickets and found out
that, thanks to the wheelchair, we didn’t have to wait in
the big line, but just wait until the next blue elevator came
down. So while we waited, folks got to roam around the big gift
shop and pick up Seattle and Space Needle goodies. I bought my
swag last time, so none for me (my pewter Needle still sits atop
my computer desk). And we took the long ride up with our handy
and friendly tour guide. There’s a great part where you
don’t really realize you’re in a mostly glass elevator
for a while, as it’s all enclosed, and then FOOM…there’s
Seattle spread all about below you as you’re shooting to
the top. Very cool.

Uh, Jim...Seattle's BEHIND
you...
We spent a good amount of time up there on the observation
deck, either enjoy the view out the windows, stepping outside
to the more-open walkways, using the handy telescopes or checking
out some of the interactive displays. You can just wander around
in a circle up there and check out the entire city from above.
Really awesome. And really nerdy, if you’re part of Forte!
Got to spot some landmarks. K.C. and Aaron discussed where they
figured the Forte base was located in a warehouse area below.
We got a good view of the big globe atop the Post-Intelligencer
building. Everyone took in the views, took lots of pics, and soaked
up the last big view of Seattle we’d have…this being
our final day.
Finally, we headed back down and took the walk around
Seattle Center, checking out the other attractions there. Like
Key Arena, not only where the Sonics play, but where a couple
of the famous Forte charity basketball games happened. But more
importantly, we got to go hang out at…The Forte Museum!!
What in REAL life is the Pacific Science Center exists in the
Forte world (as Aaron and I decided a couple of years before)
as the Forte Museum, where Seattle locals and tourists from around
the world go to learn about Forte history, check out lots of cool
interactive Forte displays, watch Forte and other Forte-world
hero documentaries, and even meet real live Forte heroes during
autograph days. So naturally we all had to get a shot in front
of that. Hey, it was a museum about US, after all!

Outside the Forte Museum!
That being done with, we said good-bye to downtown
and took the van back toward Aaron’s side of town, where
we had decided to kill the last of our pre-airport time by checking
out a big summer movie together…and Jeni showed up to join
us. We saw Transformers, but, I must admit, the lack of sleep
the night before caused me to doze off for most of the final act
of it (yes, even a movie THAT loud). I’ll have to see it
again all the way through, but what I saw of it seemed pretty
damned cool. After the film, we gathered in the mall parking lot
for one final group photo (with Jeni there to take it, thankfully).
One last shot of the ol’ Forte gang to commemorate the trip
that we couldn’t have imagined making all those years ago.
Really…who knew? Who knew we’d still being all hanging
out together and still keeping Forte alive in 2007?
Then we had to split off and say our good-byes.
K.C. and Jeff would be flying out later that night, so we bid
them farewell, and us Sac guys got a ride to the airport from
Aaron. Sadly, first class was booked this time around, but Adam
and I at least got to sit right behind first class (with Randy
and Jim somewhere behind us) on the trip home. And we got in late!
We got into my van and headed back to their house near midnight,
where the four of us agreed we’d have to get together more
often, and definitely get together for Adam’s Champions
game (which is coming up soon). I got home and didn’t bother
unpacking, as I had to work a few hours later (ugh). I managed
to grab about four hours of sleep before heading back to the office,
and back, sadly, to the real world.
Amazing trip enjoyed immensely by all involved.
We were all so glad we’d made the trip happen, and so grateful
for the chance to step back into our 20s again and reunite with
the guys we spent so many, many weeknights with over the years,
hanging out with, laughing with, saving the world with. Chance
brought us all together, but friendship kept us united, and together
we created something so special that it’s been with us,
for many of us, almost half our lives.
So a final thank you here to everyone who made it
for giving of your time (and money) to make the dream come true.
Thanks to Aaron and Jeni for being the awesome hosts that made
it all happen, and to K.C. for running one more game for the ages
and letting us all back into his world again, giving us a chance
to travel to Seattle both literally and figuratively to be the
teammates, once more, that the Forte game turned us into. And
don’t worry, those of you that didn’t make it. I have
a feeling you’ll get the chance again. The Forte 25th really
isn’t that far away…
Happy 20th, everybody. Forte Forever.

View
the Forte 20th Seattle Weekend Photo Gallery
Next Time...On "The 'F' Word"...
Well, as I’ll be noting on the board after
this posting, there may not be a whole lot from me next time around,
but we’ll see what happens. Just know that I spent part
of the big vacation working on the prelims for the continuation
and conclusion of the Forte 2000 Anubis saga, and that a good
chunk of the next Windjammer chapter is done. We’ll see
what comes together. In the meantime, hope everyone had a great
summer, and I’ll catch you when the holidays roll around!
Michael O’Connell
Forte fan from the beginning. Quite literally.
