"Welcome to the Party, Pal!"
Welcome to the first issue of "The F Word",
my little section in the all-new Clobberin'
Times Online. The greatest Champions APA ever created (could
just be my opinion, but I'm sticking by it) is back, and it's
time to get geeky all over again. Great to be here, guys.
Every issue of the "F" will start with
this intro, and will be sort of a summary of the current issue's
contents. Plus, I'll maybe have a little rant or two, talking
about one thing or another. Let's start with the contents, and
move on...
This Time Around
This being the first issue, we'll have some intro
stuff. First off, you'll notice some links up on the right. This'll
stay a stable part of the zine, with info on me, on Forte, on
the 'Times, and a list of links of note. There's also a handy
contact button that'll let you e-mail me. If you're a member of
the Clobberin' Times, and, as such, a member of the 'Times Yahoo
Group, you'll be able to post your "mailing comments"
on the board and make comments or ask questions of me regarding
the stuff here. If you're not, and you happened upon this another
way, I'd love to hear from you. Drop me an e-mail and let me know
what you think. We'll rap. It'll be real.
First, there's an essay called "I
Heart Forte", where I talk about the greatest Champions
campaign ever created (the EGO on this guy...), the one called
"Forte", and why I'm still so into it that I'm dedicated
a whole zine to continuing its legacy.
Second, I've got a new page up called "Forte
'05", a collection of Forte character fiction that takes
place in the current year. My reasons for needing to tell these
stories are explained in the page intro called "How
I Froze the Forte Universe", but in short, the ongoing
campaign timeline needed to be brought up to speed, and this seemed
a fun and creative way to do it. Plus, there are some stories
I'm just really dying to tell, and I wanted a chance to explore
and revisit come of these characters I love so much, and see what
they're up to right now. They're meant to be "short"
stories (if you've read some of my stuff in the past, you know
I have a different definition of that word than most people),
just little moments instead of big plotted out stories, but it
all depends on where my fancy goes (and how much time I have).
I hope to keep adding stories to the list all year long.
"Good
Girls and Bad Guys" is a Dr. Jackal/Knightsabre story...but
really, a story about the whole Parker family. The need to look
in on them came when I recently realized that Jack and Sabrina's
daughters turn 15 this year, and I needed to deal with some issues
there, see how the family has changed, and introduce the quickly-growing-up
Monique and Nikki as characters all their own instead of just
"the kids". Had fun. There's a little twist ending that
also had to happen sooner or later, so I wanted to finally got
to that.
"You're
a Good Man, Andy Clayton", a Nightsable/Shrike story,
also came from the realization that Andy Clayton is a teenager,
too. It was a good chance to see all the Forte kids in one room,
but I really wanted to focus on Andy (the former Forte member
who joined the team when thrown back from the future, only to
die during the campaign and then later get "born again")
and the issues he's dealing with. It also gave me a chance to
focus on Nightsable, the other-Earth Parker daughter (and current
Forte 2000 member), and some of her own issues. And out of it
came this really unique connection between the two characters
that I really enjoyed. Hope you do, too.
"The
Jennifer Coda", a Telesis/Twostep story, is one that
has needed to be told for a long time. Twostep was one of my characters
in the campaign, but he left suddenly (when I had to leave the
game), and his big overall story never got to be finished. It
continued in the print version of the Clobberin' Times, in a series
of stories called "Pharaoh", following what happened
to Nathaniel Pharaoh (Twostep) after he left Forte. That story
never completed, either...but the campaign timeline rolled on,
thanks to Con games and such, and the story I was building for
him had to end in there somewhere. During a Con game a while back,
I had to let the others players know that, by the way, Twostep
is dead, and you were all at his funeral. Never got around to
telling them exactly what happened to him. Telesis was Jeff's
last character in the regular Forte campaign, and he, too, left
the campaign in a big hurry. But K.C. "NPC'd" his character
in the game, and closed her out in a multi-issue story called
"The Jennifer Chase". At the end of it, Telesis went
into something like a witness protection life, along with her
young son, and was retired from the game. Telesis, thanks to Jeff
linking her origin to Twostep's (she was on the run from her Texas
mob husband, Joshua Bane, Twostep's brother), her story become
intrinsically tied to his. I couldn't tell Twostep's whole story
without her in it. As a result, she became involved in the Pharaoh
storyline in a tale called "The Jennifer Sanction" (actually
a novella started by me and Forte's Randy Auer that never got
finished...but that story became part of the Pharaoh timeline).
So here were two former Forte characters, bound together, both
without a proper closure to them. This story is that closure,
for both, and tells, finally, the tale of Twostep's fate. My apologies
to Jeff for taking liberties with his character, but she became
an NPC before I ever started playing with her. And I hope he,
and the rest of you, will be satisfied with her swansong in this
final tale in the "Jennifer Trilogy".
And as you can see, there's something coming up
called "Action Figures", a Phantasm/Dash story. It's
already partially written, but didn't get done for this issue.
This is a BIG part of the Forte continuity that's been begging
to be revisited. One brother, a Forte founder. The other, a Forte
member gone bad that tried to destroy the world, only to end up
in a vegetative state. What goes around comes around in Forte.
So stay tuned to see what happens in this long-awaited reunion.
Plus, there's FINALLY an update to the Forte
2000 site! If you're new to this, here's the Forte 2000 thing
in a nutshell. I got this idea a while back. Forte was a team
no more after the campaign ended. The heroes would still get together
for the Con games and save the universe every summer, but there
was no hero team running around Seattle anymore. But what if there
was? The question I asked of the other founding Forte players
(made up of me, Tim Watts, Kaye Bellot and Jeff Baumgardner) was
this: What if we were all, by some great manifestation of destiny
or coincidence, back in the same city again (by this time we were
kind of spread all over the country)? What if we started gaming
again, and K.C. decided to start up Forte again...the same team
name, the same city, but all new characters? What character would
you make?
This started as just a fun exercise, but soon became
a fiction project, part of the Forte timeline, and even, for a
while, an actual game. It started with the first four characters.
But when it looked like an actual game was going to start with
those of us in California, it was a game that needed more players....since
just Kaye and I of the original four were close enough to be involved.
My roommate and long-time 'Timer and short-time Forte player Aaron
Storck made a character to play...as did Ben, former 'Timer, former
Forte player, and now husband to Kaye...and Kevin, former 'Timer
and Forte player (who had three characters in the original Forte
game). The idea was that the original foursome had been together
for a while, and, just like with the first Forte game, new characters
showed up along the way and joined the team. These were GREAT
characters, all, and gaming runs and more fiction came from them
all. And the place that collected it all was the Forte 2000 web
page I created.
It's been, I'm sad to say, two-and-a-half years
since I updated the site, though things were going on along the
way (some stories written that never got put up, a couple more
game sessions, etc). But now that the 'Times is back, it seemed
the perfect time to get the new Forte incarnation rocking again.
From me, there are write-ups for the games. Forte
2000 #141 is the online session we ran after our first live
game, and Forte
2000 #142 is the summary of the Con game we ran in 2003, one
guest-starring old-school Forte members (and one Armor Security
member, too!). For #141, there's both the summary AND the actual
transcript of the game, which is a fun read. I also added a new
piece of fiction called "Four's
Company"...just my urge to write something in the style
of a "Three's Company" episode (oh, those wacky misunderstandings!)
with Seahawk and Tinker, set on Seahawk's boat. I think it turned
out pretty fun.
I've also added a piece of Nightsable
art I got done by an artist named Storn
A. Cook. You might recognize his stuff from the covers of
some of the Hero System books. Check it out (the little art link
on the Nightsable page), and if you like what you see, you might
consider getting something from him yourself. He does color work
relatively cheap. Check out his site for details.
There's also new stuff from Aaron and Kaye, but
I won't get into that here because that's THEIR 'Times submissions.
But just go to the "News"
page on the Forte 2K site to get a breakdown of all the new stuff
added.
And in case you didn't notice the domain name, Forte
now FINALLY has its own proper home on the web. I got my hands
on ForteUniverse.com, and
it will be the place to find all Forte stuff in the future. Right
now the index page is just a directory for the Forte pages, but
I plan to add a LOT more as time goes by, so stay tuned.
That's all my contributions for this time around
(gee, is that ALL?). Wanted to start off with a bang, since this
is the first issue and all. Wouldn't expect this much bulk every
issue (go ahead, let out the sigh of relief...)
Who the "F" is This Guy?
Oh, and in case you're not an old 'Timer and DON'T
know me, I'm Michael O'Connell. Check the "About the Author"
link for some details. Basically, I was one of the founding members
of the Clobberin' Times back in '88, and was the Central Mailer
(The Head Nerd In Charge) for that APA for a couple of years,
too. I was also one of the founding players in K.C. Ryan's Forte
game, and was in it from '87 to '93. I've been playing Champions
since high school (notice how many bios start with that?), starting
out with my pal Tim Watts...that would be 'Times founder Tim Watts
(tm). Fresh out of high school we met K.C. and started playing
in his Paragons game, which led to Forte about a year and half
later. I've played in a lot of games...mostly short-termers, K.C.'s
games being the exception...and I've run my share, from campaigns
to Con games.
I just love Champions. I love super-heroes. Been
a comic reader for years (and a comic writer now...), and Champions
was just a fantastic way to create and live out those grand four-color
adventures. I played some other games along the way, but Champions
is the only one that ever really mattered, and still does. I love
that our old pal and 'Times member Steve Long took a crazy chance
and took over Hero Games and kept Champions going, not an easy
task in the age of X-Box, believe me. Champions is about storytelling
and imagination and epic adventure, something you just can't get
out of a console game.
I live in Sacramento, California, and I work in
the insurance business while I pursue creative endeavors and independent
publishing on the side.
Why Here, Why Now?
Yeah, the 'Times is back, and it's been a long time
coming. I was one of the big proponents of taking our beloved
APA online, back when the print version was finally winding down,
but the time just wasn't right then. I think it, and all of us,
needed to step back and take a break for a while.
But I couldn't be happier that it's back. Why? Because
I really need this right now.
Stephen King once described writing as the act of
teaching the mind to misbehave. There's a lot of truth in that.
All of us who were in the 'Times back when it started are NOT
youngsters anymore. We have jobs and careers, some of us have
families, all of us are "adults". Super-heroes and roleplaying
games and fantastical fiction? NOT the realm of adults. These
are things for the kids. We, the "grown-ups", are beyond
such things. We have responsibilities. Goals. Standards of lifestyle
and behavior. Maybe gaming was something understandable back in
college, but now, that's all just so much silliness. Grown-ups
don't play Champions.
Right?
When I look back on those years in the 'Times--and
when I was gaming--I see some of the best times of my life. I'm
not just talking about the act of gaming. I'm talking about the
unbridled creative energy. Man, those of us in the 'Times? We
ROCKED that sucker. We cranked out stories and art and fed off
each other, regularly putting out issues that numbered in the
hundreds of pages. And there was some great stuff! I loved reading
other people's submissions, letting them fire me up for ideas
of my own. It was a blast. And I was damned happy.
Since then? Life got complicated. For all of us.
All part of growing up and moving on. There are bills to pay.
Promotions to work toward. Mortgages. Car payments. Relationships.
For some, getting the kids to school and to bed and back to school.
Free time has become a luxury. Free time to spend on things just
for the sheer creative fun of it? Almost impossible, it seems.
But I've found that I missed this. A lot. I've been
working, creatively. I started the Nice Guy comic with Tim, and
that's been great and a blast, for sure. But that, too, becomes
a job. There are deadlines, and finances to be considered. Marketing,
scheduling appearances, planning convention trips. All great,
don't get me wrong. But while it's creative work and fulfilling?
It's not done just for the sheer fun of it.
It's not misbehaving.
Starting this 'Times thing up again, and getting
a submission together, has reminded me how much I miss this, and
how much I need this. I was at my best, creatively, when I was
working on the 'Times, surrounded by other creative people and
doing it all just for the simple joy and love of it. I've fallen
into a long period of creative stagnation (a few months of heavy
overtime contributed a lot to that). And already, just getting
ready for this first issue? I'm putting in more writing time than
I have in couple of years. One of the greatest walls in writing
is that empty screen, that sinking feeling of thinking you've
forgotten how--or lost the ability to--actually fill that screen
and finish something. You start to wonder if you'll ever be able
to again. Just sitting down and cranking out some Forte stories
and building some web pages had recharged my batteries. For the
first time in a while, I'm feeling like a writer again, and that's
giving me the juice I need to keep cranking on the Nice Guy, and
other projects (like maybe actually finishing a screenplay one
of these days). An old writing adage says that to be a writer
you need to be writing, all the time...doesn't matter what, just
as long as you keep writing. Thanks to this...I'm really writing
again.
It's helping me with that, and, perhaps as important,
it's giving me a vacation. A mental vacation. Living for your
job is, in my opinion, no way to live. Oh, job and career are
important, don't get me wrong. I'm sure happy to have mine. But
you've got to balance work with play, no matter how old you are.
For some people, that means playing golf or renting movies. For
people like us--the creative people, the writers, the storytellers--that
means letting your imagination go wild and take you to other worlds.
It means realizing that just because you're a grown-up doesn't
mean you can't love great stories, great characters, epic adventure
and high drama. I've needed this outlet for a long time, and already,
I'm so glad to have it back. Already I feel like a weight has
been lifted, like a void has been filled that I didn't really
realize had emptied.
Damned if I'm not a 'Timer again.
It's good to be back. It's good to be home.
It's good to see you guys again.
Next Time...On "The 'F' Word"...
Okay, that's it for now. In the coming issues, I
have plans for more Forte world stuff that I hope you'll like.
More Forte and Forte 2000 stories, yes. But also some stuff like
the forthcoming "Paragons" web page...my creation (with
the assistance of Kevin Jones, former Paragon and Forte playa)
of the new modern incarnation of the classic Earth K.C. hero team
that was the precursor to Forte. Plus, I'm starting the process
of working on something I call "The Forte Project"...that
is, to actually get all the material from the Forte campaign (issue
write-ups, old fiction, art, etc) online for everyone to share,
so I hope I'll be able to throw bits of that at you along the
way. And hey, I may even venture away from Forte from time to
time...like finally getting the web page up for the APEX campaign
with the help of former 'Times and APEX guru Aaron Storck, and
getting back to work on "Windjammer" for the ConTinuum
project and "Tag & Dream Girl, Freelance Heroes"
for Omniverse. We'll see where my fancy takes me. So stay tuned,
and I'll see you (woo hoo!) in the 'Times.
Michael O'Connell
The H.N.I.C. Once More...